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The sheer power of the combo vehicles and some of the ‘Ultimate’ combo weapon creations does make Dead Rising 3 a much easier jaunt than usual though, especially with the normal mode's ‘save anytime, anywhere’ system that has replaced the game’s save-in-a-bathroom tension building mechanic. Even after 30-odd hours, mowing down hundreds, nay, thousands of zombies with it was immensely satisfying. There are only a few combinations – 11, in fact – but they’re all rather satisfying from the get go, especially the all-conquering “Rollerhawg,” a motorbike combined with a steamroller that spews fire. New to the franchise are combo vehicles, allowing Nick to put his mechanic qualifications to good use. It wouldn’t be Dead Rising without combo weapons either, and with over a 100 of them – some of which are completely batshit crazy – and the ability to combo combo weapons to create stronger forms, you’ll always be discovering new tools of zombie slaughter tens of hours after you’ve been in the game world.
DEAD RISING 3 RATINGS FULL
Los Perdidos is a world chock full of whacky weapons, fairly solid RPG mechanics to enhance Nick's abilities and attributes, barmy psychos, survivors to rescue and assist – who aren’t quite as stupid as they were in previous Dead Risings gone by either – and even some great cinematic moments and tense set-pieces. Leave a car in the street on one side of Los Perdidos and do a circuit of the huge map, and it’ll more than likely be there when you return.ĭR3 may be a new game in a new generation, but it’s still the same ol’ Dead Rising at its core.
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Even better, it’s a persistent world too. With different music playing, sometimes haunting corpses with small notes attached labelled as ‘Tragic Endings’, and with all distinct visuals and their own unique vibes, these atmospherically distinct environments make Dead Rising 3’s world one of the most believable and immersive in video games. Rather brilliantly there are absolutely loads of interiors to explore, scavenge, and even get a feel for the kind of people that once frequented it and what kind of a life they once lived. Now when you see a door that’s locked, it’s not a case of, “oh, I must not be able to go in there,” it’s now, “is there a window I can use to get in? Who do I get the key off? Can I go in through the roof, or even the skylight?” Not only must you no longer suffer pesky load times in Dead Rising 3 once you’re in, but Los Perdidos is one of the densest game worlds I have ever spent a considerable amount of time in.
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This is not true of Dead Rising 3, and if this is the shape of things to come, be excited. When we used to say open-world, most of the time that meant sparse open-worlds with load-times galore. The new generation of consoles and sheer power of the Xbox One opens up doors for the franchise that were once a pipe dream. He’s your typical all-round nice guy who won’t do wrong by anyone… well, unless they're a zombie, of course.ħ2 hours after the zombie outbreak hits the city, with six days until it’s about to be levelled by the over-zealous military, Nick and his bunch of uncharismatic chums must do all they can to get the hell outta dodge. You play as Nick Ramos, a rag tag mechanic with a strong moral compass and a slick hairdo. Dead Rising 3 takes place in the city of Los Perdidos - a fictional city in California that takes obvious inspiration from Los Angeles - 10 years after the events of Dead Rising 2.