![play double dragon 3 play double dragon 3](https://www.lemonamiga.com/games/media/screens/full/double_dragon_3/double_dragon_3_05.png)
![play double dragon 3 play double dragon 3](https://coverproject.sfo2.cdn.digitaloceanspaces.com/nes/nes_doubledragon3_label_thumb.jpg)
Some bosses can be ridiculously easy when timing Yagyu’s shuriken right so they never get a chance to properly stand up again, but in general Billy and Jimmy’s spinning kick is the most effective move in the game because it has a far reach and gets rid of opponents on both sides. Once the additional fighters joined the cause, it’s possible to switch characters from a pause menu at any given time. Chin Seimei remains exactly the same, but the Oyama brothers of Karate fighters are replaced by the ninja Yagyu Ranzou, whereas big guy Roney Urquidez – or rather an unnamed character who looks just like him – apparently didn’t fit on the character select screen, and he is not playable. While the players always start as Jimmy and Billy – or Bimmy, how the intro infamously misspells him – the companions from the arcade game appear as bosses, and two of them join the team after they’re defeated. The enemies can cooperate in the same manner, of course. You can bounce off walls to jump kick, or even jump in your partner’s arms and have them fling you across the screen. The Lee brothers are able to run quickly by double tapping like in the arcade, but the input for this isn’t very responsive and there aren’t any attacks to link into anyway other than long jumps. The standard grappling moves are back, and the handstand throw is the only move taken over from the new attacks introduced in East Technology’s game, but there’s no need to buy upgrades to access them. The stages don’t have much in common aside from the general themes, and the controls feel very much in line with its predecessors, though the punching and kicking animations feel a bit different than Double Dragon II.
#Play double dragon 3 series#
Despite the similar premise, it differs the most from its arcade counterpart among all three NES games.įrom the beginning, The Sacred Stones proclaims its affiliation with the series roots by booting to a new remix of the classic Double Dragon theme, which was painfully missing from the arcade game. It still tells the same story of world travel in pursuit of the Rosetta Stones (which are renamed to Sacred Stones in the English version), but at least it provides a motivation for the Lee brothers by letting Marion get kidnapped yet again – but only in the English translation. The result is much more worthy of the Double Dragon name. While Technōs let others make Double Dragon 3 for arcades, the NES version remained an in-house product.